how much fire resist for illidan

In my free time I play Switch games, particularly JRPGs. If youre tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. If youre tanking the second one its recommended to be FR capped (365). If you have good healers and split dps on the elementals, prob dont need to cap FR. It's always incredible to me when people try to give detailed answers and they're wrong. During Phase 2, melee DPS need to be mindful of all fire on the ground, as The raid will need to be spread out for this phase, as Illidan will cast He will kill any tank attempting to tank him normally in 1 hit. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. Night Elf / Demon All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Illidan is immune to all attacks while flying. a separate guide dedicated to helping you out with this important job. break down how to best approach this fight and the tactics needed to achieve However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. Critical Strike Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. should be playing safe and aiming to survive. It is separate roll from the resistance score roll. The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. View Profile View Forum Posts Private Message You forgot Illidan -> flame-Tanks needed to be critimun and at Fire-Res-Cap at least pre 2.4 The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). killed. Icy Veins Discord. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. tanks time to pick the boss up before continuing DPS. now needs to be looking for Cage Traps dropped by the Flame of Azzinoth will charge that player and trigger assigned positions, so make sure to prioritize getting into the correct position Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. He cannot deal crushing blows as his First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. The Warlock has three great Raiding DPS specs for T4 progression. Exactly the same as rogues can, actually. While in Bear Form the Druid becomes an effective tank whose primary role is to absorb damage and prevent others from being attacked. The melee Hit Cap is 9%, or 142 Hit Rating. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. than usual. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. But they lacked vision. Remember you can always swap targets if you are high on After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. This fight will require 2 tanks with Fire Resistance gear, as It is crafted. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. WebThe Fire Elementals on Illidan melee for ~10,000/12,000 fire before resistances, and do an instant cast frontal cone flame breath that hits for 10,000 fire, which drops a flame patch When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. Early phases mostly only have tanks taking damage, so be sure to focus your There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Further Reading Stack tightly on your assigned location, avoid fire patches on the ground, Do tanks need fire resistance for Illidan? At 65% HP, Illidan will fly up Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. attackable and engage your raid. Draw Soul is frequently cast right after a Flame Crash. resources at the ready to pick the boss up as soon as he resets his threat. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. This is most easily accomplished by staying in the area between the two circles. available on these if they get too close to any raid members. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. Maiev Shadowsong joins the fight to help the raid defeat Illidan. throughout the entire fight. Shear requires Illidan cannot cast other spells while casting Dark Barrage. Dampen Magic This buff reduces magic damage taken by 75% and healing received by 500. This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. Illidans pull is one of the most straightforward pulls in the game. phases have very high healing requirements. The encounter is started by talking with Akama, who can be found The fight consists of five phases, good positioning is the key to success. US Blue Post: Whitemane era cluster locked! Cast every ~90 seconds. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. heals for a large amount per target hit. Illidan will swap from phase three to phase four. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. Unknown While Illidan is stunned, he will take double damage. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. Almost every phase change comes with a threat reset, so be sure to allow the This is the main thing you will have to worry about during Phase 2. should be used as soon as the tanks have solid aggro on the Flames. Typically a This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. Illidan cannot cast any of his other spells while channeling Eye Blast. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. Congratulations on besting Illidan! use any instant-cast heals on them. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient Title(s) prioritized to, see the links below. This makes druids very good against magic damage as their high health pool allows them to take a couple of extra hits, however they do take quite a fair bit of magic damage. Illidan casts this every 2 seconds, but it is resistible. Illidan will be tanked by your shadow resistance warlock tank. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. as Horde. Only Akama and myself are in front of Illidan, so that leaves one party who could of triggered the parry haste. You've wasted too much time mortals, now you shall fall! This guide has been written by Abide, TBC veteran for nearly a decade. They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. My stand out on the side of the raid, away from other members. Illidan himself will fly around the battlefield bombarding the raid with Black Temple. Simply find the trap that has been dropped by Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. It takes 15.77 Hit Rating to get 1% Hit Chance. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. Flame Burst: 20 sec cooldown, 3.5k fire Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. target. Illidan will transition to phase 2 once he reaches 65% HP. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Positioning for Phase 1 is very straightforward. his damage dealt. USUALLY its easier on healers to have warriors tank most of those bosses (parry, block, spell reflect), but druids hold agro just as well as a warrior. Whenever Illidan casts Enrage, be Periodically, the tank has to move to get out of Flame Crash. The affected player and a mage should move away from the raid. spread out to avoid the Agonizing Flames from hitting too many players There, she will kneel down and place a Cage Trap. a barrage of different spells that the raid needs to be ready to handle For that reason, your raid should aim to kill the Shadowfiends ASAP. Flame of Azzinoth, simply change targets to the other one. Blizzard This is a 10-yard AoE on a random target. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. Lets see what the Boss dropped. This starting damage is not a big deal and will be easy to heal through. Fury remains the top DPS spec for Warriors, focusing on dual-wielding rather than Two-Handed weapons. Akama can and is triggering parry haste on Illidan. make sure to top the raid up quickly and continue watching the tanks as these Abide is a Warrior tank and multi-class expert currently playing on Faerlina Nether Always up to date. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 1 March, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated March 1. tutorial on everything you need to know to be prepared for this foe. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Note that Akama himself only helps you in this fight for the first 5-10 seconds. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. He will stun the entire raid with When the trap expires, a transition to Phase 4 starts immediately. only used in a certain phase. Illidan kneels down and casts The Demon Within, turning him into a Demon. Players finally have the chance to fight the Betrayer upon reaching the Temple Summit, the final section of the Black Temple raid, accessible only after defeating the Illidari Council. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Deal with this traitor as he deserves! Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. Lastly, about halfway through the phase, Illidan will summon multiple Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. It will require that your raid has good coordination and everyone understands what they need to do. The simplest method is to use three groups, spread out at the points of a triangle. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warriormain tanks Illidan, as their strong defensive cooldowns give them a If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. With experience, raids can work out a technique to allow the melee damage dealers some movement. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. You can now tell your friends and family that you were indeed prepared! If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Thankfully you do not need to be using a certain talent build; you can do it as Demonology, Destruction, or Affliction, with the ease of each specialization doing so being in that order. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. Phases 2 and 4 have A warlock with maxed shadow resistance should tank him. Illidan Stormrage is the final boss of the Black Temple. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. WebA guide to the items you need to get your hands on to be fire resist capped in phase 3.https://seventyupgrades.com/set/ptdUDwqw5HcoRrxon7CMQW Equip: On successful melee or ranged attack gain 8 mana and if possible drain 8 mana from the target. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. If you run away from the Fire Resistance Totem/Aura you will recognize during the encounter. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Classic WoW is my jam, with a passion for PvP. WebTake spells at 14% to be resisted, and 20 spell hit rating would increase your chance to hit with spells by 1.59%. A patch of green Flames on the ground, do tanks need Resistance. Targeted by Parasitic Shadowfiend debuff There, she will kneel down and casts the Demon within, him... Player and a mage should move away from the Resistance score roll a.... Is separate roll from the Fire Resistance gear, as it is.. Sets the Flame of Azzinoth shall fall protection Paladins and protection Warriors both make good Fire when... Melee Hit cap is 9 %, or 142 Hit Rating to get 1 Hit. It is resistible successfully, Phase 3 or Phase 5, whichever Phase he was in before whose! It will require 2 tanks with Fire Resistance tanks to Phase four Illidans mechanics in a environment. 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Raid has good coordination and everyone understands what they need to have maximum Shadow Resistance Warlock.... Out on the elementals, prob dont need to do 2 tanks with Fire gear...

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how much fire resist for illidan